Product / the bet

Prototype · coming soon

City of Consequences

A crime-strategy sim where the city remembers the gap between who you say you are and what you do.

For
Strategy players
World
1980s Baltimore crime sim
Status
Prototype, in playtest

City of Consequences is a crime-strategy simulation set in 1980s and 90s Baltimore. You run a corner, build a crew, and push for control of a city where every block carries heat, pressure, and a faction's grip. The world keeps the ledger: every dollar and every move leaves a consequence.

The hook I'm building toward is the gap between who you say you are and who your choices make you. You declare an aspiration — the Connect, the Robin Hood, the Ghost, the General — and the game measures your actual behavior against it. It's for strategy players who liked Empire of Sin or Schedule I but wanted the world to remember what they did.

Right now it's a prototype. This month I'm running a short playtest to answer one question: does the core loop hold together end to end? Follow progress at carrington.cool.

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